Electronic File Wrappers | Electronic Patent Documents | Paper Patent Documents | Current as of: June, 1999
| and Services |
DF | CLASS NOTES | |
317 | DF | AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE |
317.1 | DF | .~ Simulated game |
317.2 | DF | .~.~ Golf |
317.3 | DF | .~.~ Basketball |
317.4 | DF | .~.~ Tennis |
317.5 | DF | .~.~ Football |
317.6 | DF | .~.~ Baseball |
317.7 | DF | .~.~.~ Mechanically pitched or projectile ball |
317.8 | DF | .~.~.~.~ Tethered ball or projectile |
317.9 | DF | .~.~.~ Mechanically batted ball or projectile |
329 | DF | .~ Projectile tethered to hand-held, apertured manipulator |
330 | DF | .~ Projectile flexibly tethered to hand-held manipulator |
331 | DF | .~ Target and tethered projectile |
332 | DF | .~.~ Tethered ring |
333 | DF | .~.~ Having indicator or indication by movement of target |
334 | DF | .~.~.~ Elastic tether |
335 | DF | .~.~ Elastic tether |
336 | DF | .~ Peg and ring game or pegged target therefor |
337 | DF | .~.~ With mechanical projector |
338 | DF | .~.~ Having plural pegs |
339 | DF | .~.~.~ Structurally different or nonparallel longitudinal axes |
340 | DF | .~ Playing surface or projectile struck from below to project projectile |
341.1 | DF | .~ Tipcat game; accessory therefor |
342 | DF | .~ Upwardly facing projectile-bounce surface |
343 | DF | .~ Hooking or draping projectile and target therefor |
348 | DF | .~ Target |
348.1 | DF | .~.~ Including heating means (i.e., thermal target) |
348.2 | DF | .~.~ Having suction cup for adherence of projectile thereto or having surface adapted for adherence thereto of projectile having suction cup |
348.3 | DF | .~.~ Having magnetized material for adherence of projectile thereto or made from material adapted for adherence thereto of projectile having magnetized material |
348.4 | DF | .~.~ Having bristled, hooked, or looped surface for adherence of complementarily surfaced projectile thereto (e.g., Velcro@) material, etc.) |
348.5 | DF | .~.~ Having means for nonpenetrating adherence of complementarily surfaced projectile thereto (e.g., tacky surface, etc.) |
349 | DF | .~.~ With liquid projector (e.g., water pistol) |
350 | DF | .~.~ Liquid buoyant |
351 | DF | .~.~ Game simulating aerial bombing of targets |
352 | DF | .~.~ Skee-Ball game |
353 | DF | .~.~ Tiddlywink game |
354 | DF | .~.~ Having means to vary size of projectile-receiving target aperture or target opening |
355 | DF | .~.~ With support having both target and movable mechanical projector attached thereto |
356 | DF | .~.~.~ Projector universally pivots |
357 | DF | .~.~ With plural mechanical projectors |
358 | DF | .~.~ Projected picture |
359 | DF | .~.~ Moving |
360 | DF | .~.~.~ Airplane towed |
361 | DF | .~.~.~.~ Having target exchange, carrier, or storage means |
362 | DF | .~.~.~ Flying or moving freely through the air |
363 | DF | .~.~.~.~ Material dispensing or burning upon projectile impact |
364 | DF | .~.~.~.~ Having projector-engaging protrusion, notch, or recess means for enhancing projection of target |
365 | DF | .~.~.~.~ Reusable in whole or part |
366 | DF | .~.~.~ Along endless path |
367 | DF | .~.~.~.~ Target has additional motion while moving along path |
368 | DF | .~.~.~.~ Path is circular |
369 | DF | .~.~.~ Oscillating (e.g., pendulum motion) or reciprocating |
370 | DF | .~.~.~.~ Target has additional motion while oscillating or reciprocating |
371 | DF | .~.~ With electrically actuated or operated indicator |
372 | DF | .~.~.~ Indicator responsive to projectile produced sonic or shock wave |
373 | DF | .~.~.~ Penetrating projectile alters circuit condition of target formed of stacked, penetrable sheetlike conductors |
374 | DF | .~.~.~ Element moved by projectile impact to actuate circuitry |
375 | DF | .~.~.~.~ Element is pivoted |
376 | DF | .~.~.~.~ Coplanar elements |
377 | DF | .~.~.~ Spaced conductors bridged by nonpenetrating projectile |
378 | DF | .~.~ Indication by movement of target or target having indicating means |
379 | DF | .~.~.~ Plural indicators sequentially released |
380 | DF | .~.~.~ Frangible or formed from a plurality of separable interconnected elements (e.g., explosion simulating) |
381 | DF | .~.~.~ Audible indication |
382 | DF | .~.~.~.~ Projectile passes through aperture to operate indicator |
383 | DF | .~.~.~ Having projectile-actuated means to free indicator for movement |
384 | DF | .~.~.~.~ Indicator is dumped or is projected into the air (e.g., return fire) |
385 | DF | .~.~.~.~ Gravity operated indicator |
386 | DF | .~.~.~ Target is moved or indicator is moved |
387 | DF | .~.~.~.~ Indicator is moved |
388 | DF | .~.~.~.~.~ Indicator is alternate target |
389 | DF | .~.~.~.~.~ Target is opening through which projectile passes to actuate indicator |
390 | DF | .~.~.~.~ Target pivots |
391 | DF | .~.~.~.~.~ Having restoring means |
392 | DF | .~.~.~.~.~.~ Automatic restoring |
393 | DF | .~.~.~.~ Target separates from support |
394 | DF | .~.~ Having means to deliver spent projectile to easily accessible location |
395 | DF | .~.~.~ Movable conveyor or reprojecting target |
396 | DF | .~.~.~ Projectile returned toward the projecting point |
397 | DF | .~.~.~.~ Runway extending between target area and projecting point |
398 | DF | .~.~ Pocketed or apertured |
399 | DF | .~.~.~ With mechanical projector |
400 | DF | .~.~.~ Closed-back or closed-bottom pocket |
401 | DF | .~.~.~.~ Entrance opening is formed in laterally extending surface |
402 | DF | .~.~.~ Target is aperture dimensioned to allow projectile to pass entirely therethrough |
403 | DF | .~.~ Penetrable target with replaceable element |
404 | DF | .~.~ Penetrable target with projectile backstop |
405 | DF | .~.~ With mechanical projector |
406 | DF | .~.~ Handling or manipulation (e.g., target positioning means) |
407 | DF | .~.~ Target support structure |
408 | DF | .~.~ Target penetrated by projectile |
409 | DF | .~.~ Printed matter |
410 | DF | .~ Projectile backstop |
412 | DF | .~ User manipulated means for catching projectile moving through the air |
108 | DF | SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE) |
108.1 | DF | .~ Simulated game (e.g., hockey, soccer, etc.) |
108.2 | DF | .~.~ Golf |
108.21 | DF | .~.~.~ Projector solely supported and controlled by participant |
108.22 | DF | .~.~.~ Manikin type |
108.3 | DF | .~.~ Baseball |
108.31 | DF | .~.~.~ Mechanically pitched ball or projectile |
108.32 | DF | .~.~.~ Mechanically batted ball or projectile |
108.33 | DF | .~.~.~ Movable surface |
108.4 | DF | .~.~ Football |
108.41 | DF | .~.~.~ Movable surface |
108.5 | DF | .~.~ Projector solely supported by participant (e.g., hockey stick, finger, cue stick, etc.) |
108.51 | DF | .~.~ Projector translatable and rotatable about vertical axis |
108.52 | DF | .~.~ Projector translatable and rotatable about horizontal axis |
108.53 | DF | .~.~ Projector rotatable about vertical axis only |
108.54 | DF | .~.~ Projector rotatable about horizontzl axis only |
108.55 | DF | .~.~ Projector having movable element and fixed with respect to game surface |
108.56 | DF | .~.~ Projector translatable only or translatable with movable element |
108.57 | DF | .~.~ Fluid-pressure projector |
109 | DF | .~ Moving surface |
110 | DF | .~.~ Pivoted |
111 | DF | .~.~ Pivoted gate |
112 | DF | .~.~ Spiral surface |
113 | DF | .~.~ Pocketed |
114 | DF | .~.~.~ Mercury globule |
115 | DF | .~.~.~ Surface pockets |
116 | DF | .~.~.~.~ Hazard pockets |
117 | DF | .~.~.~ Moving pockets |
118 R | DF | .~ Ball games |
119 R | DF | .~.~ Combined with projector |
120 R | DF | .~.~.~ Gravity projectors |
120 A | DF | .~.~.~.~ Electric or magnetic |
121 R | DF | .~.~.~ Return course |
121 A | DF | .~.~.~.~ Electric or magnetic |
121 B | DF | .~.~.~.~ Pachinko (i.e., nearly vertical playing surface) |
121 D | DF | .~.~.~.~ Ball supply means |
121 E | DF | .~.~.~.~ Ball elevator |
122 R | DF | .~.~.~ Ball return |
122 A | DF | .~.~.~.~ Electric or magnetic |
119 A | DF | .~.~.~ Electric or magnetic |
119 B | DF | .~.~.~ Fluid projector |
123 R | DF | .~.~ Pocketed |
124 R | DF | .~.~.~ Return course |
124 A | DF | .~.~.~.~ Electric or magnetic |
125 R | DF | .~.~.~ Ball return |
125 A | DF | .~.~.~.~ Electric or magnetic |
123 A | DF | .~.~.~ Electric or magnetic |
118 A | DF | .~.~ Magnetic or electric |
118 D | DF | .~.~ Ball actuated element |
126 R | DF | .~ Disk or ring games |
126 A | DF | .~.~ Electric or magnetic |
127 R | DF | .~ Targets |
127 A | DF | .~.~ Fall apart targets |
127 B | DF | .~.~ Static, no ball return |
127 C | DF | .~.~ Ball return |
127 D | DF | .~.~ Target pivots about horizontal axis |
129 R | DF | .~ Projectors |
129 K | DF | .~.~ Swung, carried by user |
129 L | DF | .~.~ Slid, carried by user |
129 M | DF | .~.~ Wheeled, carried by user |
129 P | DF | .~.~ Pinched or strand engaged |
129 Q | DF | .~.~ Gravity propelled |
129 AP | DF | .~.~ Air propelled |
129 S | DF | .~.~ Plunger, mechanically or electrically driven |
129 T | DF | .~.~ Plunger, manual |
129 V | DF | .~.~ Pivoted, mechanically or electrically driven |
129 W | DF | .~.~ Pivoted, manual |
236 | DF | BOARD GAMES, PIECES, OR BOARDS THEREFOR |
237 | DF | .~ Electrical |
238 | DF | .~.~ Removable and discrete game piece changes status of circuit |
239 | DF | .~ Magnetic |
240 | DF | .~ Markable or erasable game board or piece (e.g., magic slate) |
241 | DF | .~ Having three-dimensional pattern |
242 | DF | .~ Piece moves over board having pattern |
243 | DF | .~.~ Chance device controls amount or direction of movement of piece |
244 | DF | .~.~.~ Sports or outdoor recreational activities |
244.1 | DF | .~.~.~.~ Baseball |
244.2 | DF | .~.~.~.~.~ Having cards or tiles |
245 | DF | .~.~.~.~ Golf |
246 | DF | .~.~.~.~ Racing |
247 | DF | .~.~.~.~ Football or soccer |
248 | DF | .~.~.~ Race to a finish (e.g., backgammon) |
249 | DF | .~.~.~.~ With common finish (e.g., parchisi) |
250 | DF | .~.~.~.~.~ Outer space or astronomy |
251 | DF | .~.~.~.~.~ Travel or exploration |
252 | DF | .~.~.~.~ Travel or exploration |
253 | DF | .~.~.~ Outer space or astronomy |
254 | DF | .~.~.~ Travel or exploration (e.g., touring, treasure hunt, archeology) |
255 | DF | .~.~.~ Military or naval engagement |
256 | DF | .~.~.~ Property or commodity transactions |
257 | DF | .~.~.~ Judicial, legislative, or election process |
258 | DF | .~.~ Strategic race to a finish (e.g., Chinese checkers) |
259 | DF | .~.~ Sports or outdoor recreational activities |
260 | DF | .~.~ Chess or checker type |
261 | DF | .~.~.~ Nonrectangular or extended pattern |
262 | DF | .~.~ Military or naval engagement |
263 | DF | .~.~ Chase type (e.g., fox and geese) |
264 | DF | .~.~ Alignment games (e.g., morris, mill) |
265 | DF | .~ Salvo type |
266 | DF | .~ Nim type (i.e., game of take away) |
267 | DF | .~ Completing square type |
268 | DF | .~ Dice board and number plate type |
269 | DF | .~ Lotto or bingo type |
270 | DF | .~.~ With attached pieces |
271 | DF | .~ Alignment games (e.g., tic-tac-toe, go-moko) |
272 | DF | .~ Word, sentence, or equation forming (e.g., SCRABBLE, hangman) |
273 | DF | .~ Memory or matching games (e.g., concentration) |
274 | DF | .~ Betting or wagering board (e.g., casino) |
275 | DF | .~ Path forming |
276 | DF | .~ Construction or assembly games |
277 | DF | .~ Sports or outdoor recreational activities |
278 | DF | .~ Property or commodity transaction (e.g., stock market) |
279 | DF | .~ Judicial, legislative, or election process |
280 | DF | .~ Rotatably mounted board |
281 | DF | .~ Game board having movably attached piece |
282.1 | DF | .~ Removably interfitting or detachably adhesive board and piece |
282.2 | DF | .~.~ Detachably adhesive |
282.3 | DF | .~.~ Board projection engagble with piece |
283 | DF | .~ Game board having pattern separable into sections |
284 | DF | .~ Game board having interchangeable, variable, or plural distinct playing patterns |
285 | DF | .~ Collapsible board (e.g., folding) |
286 | DF | .~.~ Flexible sheet type |
287 | DF | .~ Game board structure |
288 | DF | .~ Game piece |
289 | DF | .~.~ With movably attached part |
290 | DF | .~.~ Stackable or nestable feature |
291 | DF | .~.~ Weighted or reversible (e.g., for different game) |
138.1 | DF | CHANCE DEVICES |
139 | DF | .~ Chance selection |
140 | DF | .~.~ Fish ponds |
141 R | DF | .~ Rotating pointer |
141 A | DF | .~.~ Electric or magnetic |
142 R | DF | .~ Rotating disk |
143 R | DF | .~.~ Edge indication |
143 A | DF | .~.~.~ Rolling |
143 B | DF | .~.~.~ Movable web |
143 C | DF | .~.~.~ Indexing: magnetic |
143 D | DF | .~.~.~ Indexing: leaf spring |
143 E | DF | .~.~.~ Indexing: loose weight |
142 A | DF | .~.~ Indicator: projected |
142 B | DF | .~.~ Indicator: electrical |
142 C | DF | .~.~ Indicator: optional |
142 D | DF | .~.~ Indicator: free element |
142 E | DF | .~.~ Ball indicator-pocketed disc |
142 F | DF | .~.~ Ball indicator-notched disc |
142 G | DF | .~.~ Ball indicator-stationary pocket |
142 H | DF | .~.~ Plural disc |
142 HA | DF | .~.~.~ Concentric |
142 J | DF | .~.~ Indexing |
142 JA | DF | .~.~.~ Pin and reed |
142 JB | DF | .~.~.~ Magnetic |
142 JC | DF | .~.~.~ Leaf spring and cog |
142 JD | DF | .~.~.~ Pivoted pawl |
142 K | DF | .~.~ Phonograph mounted |
144 R | DF | .~ Lot mixers and dispensers |
145 R | DF | .~.~ Dice agitators |
145 A | DF | .~.~.~ Cup |
145 B | DF | .~.~.~ Chute |
145 C | DF | .~.~.~ Closed container |
145 CA | DF | .~.~.~.~ Internal agitator |
145 D | DF | .~.~.~ Reciprocating floor |
145 E | DF | .~.~.~ Rotating table |
144 A | DF | .~.~ Lot dispenser: mixing and dispensing |
144 B | DF | .~.~ Lot dispenser: mixing and showing |
146 | DF | .~ Dice |
147 | DF | .~ Tops |
138.2 | DF | .~ Electric or magnetic |
138.3 | DF | .~ Gravity-propelled chance element randomly traverses or enters alternative paths |
138.4 | DF | .~.~ Plural external receivers (e.g., plural dispensers, etc.) |
138.5 | DF | .~.~ Liquid-filled path |
292 | DF | CARD OR TILE GAMES, CARDS OR TILES THEREFOR |
293 | DF | .~ Card or tile structure |
294 | DF | .~.~ Playing surface having nonrectangular perimeter |
295 | DF | .~.~ Material |
296 | DF | .~ With functional back indicia |
297 | DF | .~ Property or commodity transaction representation |
298 | DF | .~ Sports or outdoor recreational activities |
299 | DF | .~ Word, sentence, or equation forming |
300 | DF | .~ With quotation thereon |
301 | DF | .~ With musical indicia |
302 | DF | .~ With educational data |
303 | DF | .~ Suits |
304 | DF | .~.~ With supplementary indicia |
305 | DF | .~.~ Indexing |
306 | DF | .~.~ With auxiliary or accessory card or tile |
307 | DF | .~ Rearranged basic indicia |
308 | DF | .~ With representations of persons or objects and names associated therewith |
148 R | DF | GAMES ACCESSORIES |
309 | DF | .~ Game supporting tables or surfaces |
149 R | DF | .~ Card shufflers and dealers |
149 P | DF | .~.~ Devices for dealing predetermined hands |
150 | DF | .~ Hand holders |
151 | DF | .~.~ Duplicate games |
148 A | DF | .~ With card holders |
148 B | DF | .~ All video game accessories |
153 R | DF | PUZZLES |
154 | DF | .~ Balancing ovoids |
155 | DF | .~ Folding and relatively movable strips and disks |
156 | DF | .~ Take-aparts and put-togethers |
157 R | DF | .~.~ Geometrical figures, pictures, and maps |
157 A | DF | .~.~.~ Transparent overlay |
158 | DF | .~.~ Bent wire |
159 | DF | .~.~ Flexible cord or strip |
160 | DF | .~.~ Mortised blocks |
153 P | DF | .~ Pyramid building |
153 S | DF | .~ Shifting movement |
153 J | DF | .~ Jumping movement |
161 | DF | FORTUNE-TELLING DEVICES |
429 | DF | PROBLEM ELICITING RESPONSE |
430 | DF | .~ Questions and answers |
431 | DF | .~.~ Categorized or grouped questions |
432 | DF | .~.~ Timed response |
440 | DF | PHYSICAL SKILL OR ABILITY |
440.1 | DF | .~ Simulated martial-art-type game (e.g., boxing or fencing robots, etc.) |
441 | DF | .~ Participant maneuvered game element over a surface or through a course |
442 | DF | .~.~ Simulated vehicle |
443 | DF | .~.~ Magnetically guided game element |
444 | DF | .~.~ Game element comprises a participant |
445 | DF | .~ Timed reaction or race to a finish |
446 | DF | .~.~ One participant at a time competes |
447 | DF | .~ Game element capture or pick up using manual dexterity |
448 | DF | .~.~ Electric or magnetic capture |
449 | DF | .~ Balance |
450 | DF | .~.~ Game element add on |
451 | DF | .~ Push or pull force (e.g., tug of war) |
452 | DF | .~.~ Arm or finger contacting (e.g., arm wrestling) |
453 | DF | .~ Apparatus connecting plural participants |
454 | DF | .~ Electric |
455 | DF | .~.~ Circuit completion |
456 | DF | .~ Magnetic |
457 | DF | ENCLOSED FLUID MEDIUM |
458 | DF | .~ Inflatable |
459 | DF | MISCELLANEOUS |
460 | DF | .~ Electric |
461 | DF | .~ Simulated game |
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DIGESTS | ||
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DIG 1 | DD | Carbonate |
DIG 2 | DD | Styrene |
DIG 3 | DD | Epoxy |
DIG 4 | DD | Ethylene |
DIG 5 | DD | Vinyl |
DIG 6 | DD | Nylon |
DIG 7 | DD | Glass fiber |
DIG 8 | DD | Urethane |
DIG 9 | DD | Ester |
DIG 10 | DD | Butadiene |
DIG 11 | DD | Acetal |
DIG 12 | DD | Propylene |
DIG 13 | DD | Artificial grass |
DIG 14 | DD | Transparent |
DIG 15 | DD | Cork |
DIG 16 | DD | Acrylic |
DIG 17 | DD | Head mounted |
DIG 18 | DD | Shoe mounted |
DIG 19 | DD | Waist mounted |
DIG 20 | DD | Weighted balls |
DIG 21 | DD | Reel |
DIG 22 | DD | Ionomer |
DIG 23 | DD | High modulus filaments |
DIG 24 | DD | Luminescent, phosphorescent |
DIG 25 | DD | Suction cups involved |
DIG 26 | DD | Point counters and score indicators |
DIG 27 | DD | Blind and color blind |
DIG 29 | DD | Silicone |
DIG 30 | DD | Hooked pile fabric fastener (e.g., Velcro@) |
DIG 31 | DD | Undulated surface |