US PATENT SUBCLASS 273 / 394
.~.~ Having means to deliver spent projectile to easily accessible location


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

317  DF  AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE {12}
348  DF  .~ Target {26}
394.~.~ Having means to deliver spent projectile to easily accessible location {2}
395  DF  .~.~.~> Movable conveyor or reprojecting target
396  DF  .~.~.~> Projectile returned toward the projecting point {1}


DEFINITION

Classification: 273/394

Having means to deliver spent projectile to easily accessible location:

(under subclass 348) Target device including means for causing a projectile, after it has struck the target device or passed through the target device, to be moved to a point easily accessible for retrieval of the projectile.

(1) Note. The easily accessible point or points may be score indicating compartments.

(2) Note. A mere pocketed target device in which the pocket or receptacle is the point of aim is not sufficient for inclusion in this and the indented subclasses because the target device has no means to deliver the projectile from the point of aim pocket or receptacle to a secondary retrieving compartment or receptacle.

SEE OR SEARCH THIS CLASS, SUBCLASS:

122, and 125, for similar projectile return devices used with surface projectiles.

398+, for pocketed or apertured target devices, and see (1) and (2) Notes, above.

SEE OR SEARCH CLASS

473, Games Using Tangible Projectile, 110+, for a device used in a bowling game which is adapted to return a bowling ball to the bowler after the ball has either struck, missed, or otherwise passed the bowling pins and subclasses 431+ for a practice or training device having projectile return means.