US PATENT SUBCLASS 273 / 317
AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

317AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE {12}
317.1  DF  .~> Simulated game {5}
329  DF  .~> Projectile tethered to hand-held, apertured manipulator
330  DF  .~> Projectile flexibly tethered to hand-held manipulator
331  DF  .~> Target and tethered projectile {3}
336  DF  .~> Peg and ring game or pegged target therefor {2}
340  DF  .~> Playing surface or projectile struck from below to project projectile
341.1  DF  .~> Tipcat game; accessory therefor
342  DF  .~> Upwardly facing projectile-bounce surface
343  DF  .~> Hooking or draping projectile and target therefor
348  DF  .~> Target {26}
410  DF  .~> Projectile backstop
412  DF  .~> User manipulated means for catching projectile moving through the air


DEFINITION

Classification: 273/317

AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE:

(under the class definition) Subject matter relating to a game in which a projectile or missile is thrown, projected, impelled, or otherwise launched into or through the air during play thereof and wherein one or more players attempt to achieve a defined game objective using such projectile or missile, the achievement of which requires some degree of skill on the part of the player(s), which game comprises (a) a defined structure constituting a point of aim for, and which is intended to indicate the correctness of aim of, a game projectile or missile when it is thrown, projected, impelled, or otherwise launched into or through the air thereat by a player, (b) any other game component (other than a projectile or missile, per se, or an implement or device, per se, for projecting such a projectile or missile) which may be used to play the type of game included herein, or (c) an ancillary device or means which is adapted and intended to be used with or for a game component included herein unless it is provided for elsewhere.

(1) Note. This subclass (along with its indents) follows in hierarchy after the last occurring subclass in the Class 473 schedule (i.e., after subclass 473/615). See the Search Note to Class 273 in the Class Definition of Class 473 for further elaboration.

SEE OR SEARCH THIS CLASS, SUBCLASS:

108+, for a surface projectile game (including a target or other game component therefor other than a projectile, per se) in which a projectile is intended to travel upon a surface at all times during play of the game.

138.1+, for an object (e.g., a marble used with a roulette wheel, a die, or a top, etc.) acting either, per se, as, or as part of, a chance device in which the element of chance is alone the function of the device or which might be of itself a game or a component of a game.

362+, for a target which also acts as an aerial projectile (e.g., a clay pigeon which is intended to be launched from a target trap, etc.).

SEE OR SEARCH CLASS 102, Ammunition and Explosives,

501+, for projectiles explosively fired through a gun barrel and projectiles for cleaning gun barrels.

124, Mechanical Guns and Projectors, for a centrifugally or mechanically operated projector, per se, which project projectiles into the air.

446, Amusement Devices: Toys, for a toy device which moves through the air, particularly

30+, for a toy tethered fixed-wing aircraft, and subclasses 34+ for a toy which is aerodynamically supported or retarded (e.g., a flying saucer located in subclasses 46+, etc.).

473, Games Using Tangible Projectile, for a game which uses a tangible game projectile, in general, appropriate subclasses for such a game projectile, per se,

505+, for a player-held implement (e.g., a lacrosse stick, etc.) for both projecting a game projectile into the air and catching a game projectile moving through the air, subclasses 516+ for a player-held implement, in general (e.g., a tennis racket, baseball bat, etc.) which is used to project a game projectile into the air by striking the same. Note especially that subclass 317 follows in hierarchy after the last occurring subclass in the Class 473 schedule (i.e., after subclass 473/615). See the Search Note to Class 273 in the Class Definition of Class 473 for further elaboration.

482, Exercise Devices, particularly

20+, for a projectile, e.g., a javelin, shot, discus, etc., which is used in a track or field sport.