US PATENT SUBCLASS 273 / 331
.~ Target and tethered projectile


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

317  DF  AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE {12}
331.~ Target and tethered projectile {3}
332  DF  .~.~> Tethered ring
333  DF  .~.~> Having indicator or indication by movement of target {1}
335  DF  .~.~> Elastic tether


DEFINITION

Classification: 273/331

Target and tethered projectile:

(under subclass 317) Apparatus including a target device which is particularly adapted for use as a mark or point of aim for a projectile and wherein the projectile is secured by a tether means either (a) to the target device itself, or (b) to a structure which is located or locatable in such a manner that the target device remains within the extent of the tether.

SEE OR SEARCH CLASS

473, Games Using Tangible Projectile, for a tethered projectile or for a tethered practice projectile.