US PATENT SUBCLASS 273 / 336
.~ Peg and ring game or pegged target therefor


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

317  DF  AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE {12}
336.~ Peg and ring game or pegged target therefor {2}
337  DF  .~.~> With mechanical projector
338  DF  .~.~> Having plural pegs {1}


DEFINITION

Classification: 273/336

Peg and ring game or pegged target therefor:

(under subclass 317) Game or apparatus therefor comprising either (a) a target device having the configuration of a generally postlike protuberance, or includes such a protuberance, and a projectile having means to enable it to at least partially encircle the target protuberance, or (b) a target device having the configuration of a generally postlike protuberance adapted to be used with a encircling-type projectile.

(1) Note. A projectile having means to enable it to at least partially encircle a target protuberance includes such projectiles as quoits, horseshoes, rings, or other forms of ring equivalents.

SEE OR SEARCH THIS CLASS, SUBCLASS:

331+, for target devices associated with tethered projectiles, and particularly subclass 332, for target devices associated with ring-type projectiles.

343, for projectiles having a configuration enabling them to encircle or partially encircle a portion of a target device.

SEE OR SEARCH CLASS

473, Games Using Tangible Projectile,

589, and 591 for a projectile having a configuration enabling it to encircle or partially encircle a portion of a target device.