US PATENT SUBCLASS 273 / 108.1
.~ Simulated game (e.g., hockey, soccer, etc.)


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

108  DF  SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE) {6}
108.1.~ Simulated game (e.g., hockey, soccer, etc.) {11}
108.2  DF  .~.~> Golf {2}
108.3  DF  .~.~> Baseball {3}
108.4  DF  .~.~> Football {1}
108.5  DF  .~.~> Projector solely supported by participant (e.g., hockey stick, finger, cue stick, etc.)
108.51  DF  .~.~> Projector translatable and rotatable about vertical axis
108.52  DF  .~.~> Projector translatable and rotatable about horizontal axis
108.53  DF  .~.~> Projector rotatable about vertical axis only
108.54  DF  .~.~> Projector rotatable about horizontzl axis only
108.55  DF  .~.~> Projector having movable element and fixed with respect to game surface
108.56  DF  .~.~> Projector translatable only or translatable with movable element
108.57  DF  .~.~> Fluid-pressure projector


DEFINITION

Classification: 273/108.1

Simulated game (e.g., hockey, soccer, etc.):

(under subclass 108) A surface projectile game wherein any combination of the projector, projectile, game surface, or other game element is adapted or intended to mimic some or all of the features, action, rules, environment, or scoring of a game of physical sport or other athletic event.

(1) Note. Although the sport or athletic event mimicked might normally include an aerial projectile, the projectile in this and indented subclasses is intended to remain in contact with the playing surface.

SEE OR SEARCH THIS CLASS, SUBCLASS:

317+, for an aerial projectile game that simulates a physical sport or athletic event.