US PATENT SUBCLASS 273 / 108
SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE)


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

108SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE) {6}
108.1  DF  .~> Simulated game (e.g., hockey, soccer, etc.) {11}
109  DF  .~> Moving surface {4}
118 R  DF  .~> Ball games {4}
126 R  DF  .~> Disk or ring games {1}
127 R  DF  .~> Targets {4}
129 R  DF  .~> Projectors {10}


DEFINITION

Classification: 273/108

SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE:

(under the class definition) Subject matter relating to a game in which a projectile passes over a surface at all times in its course, which game comprises (a) a game component (other than a projectile, per se) which may be used to play the type of game included herein, or (b) an ancillary device or means which is adapted and intended to be used with or for a game component included herein unless it is provided for elsewhere.

SEE OR SEARCH THIS CLASS, SUBCLASS:

138.1+, for an object (e.g., a die, a top, or a marble used with a roulette wheel, etc.) acting either per se as, or as part of, a chance device in which the element of chance is alone the function of the device or which might be of itself a game or a component of a game.

317+, for game apparatus for an aerial projectile game (including a target or other game component other than a projector, per se, or a projectile, per se) in which a projectile or missile is intended to be projected into or through the air during play of a game, and note especially subclasses 362+ thereunder for a target which also acts as a projectile by virtue of its being projected into the air during use thereof (e.g., a clay pigeon, etc.).

SEE OR SEARCH CLASS

124, Mechanical Guns and Projectors, for a centrifugally or mechanically operated projector, per se, which projects projectiles into the air.

200, Electricity: Circuit Makers and Breakers,

61.1+, for an electrical switch responsive to the action of a game or amusement piece. 446, Amusement Devices: Toys, for a toy device which may move over a surface.

473, Games Using Tangible Projectile,

52+, for a ball projectile used in a billiard or pool game, subclasses 125+ for a ball projectile used in a bowling game, subclasses 351+ for a ball projectile used in the game of golf, subclass 413 for a ball projectile used in the game of croquet, subclasses 516+ for a player-held implement, in

general (e.g., a tennis racket, baseball bat, polo mallet, etc.) which is used to project a game projectile into the air by striking the same, and subclasses 569+ for a game projectile, in general, used in numerous other games such as baseball, tennis, basketball, football, hockey, lacrosse, pinball games, etc.