US PATENT SUBCLASS 273 / 138.2
.~ Electric or magnetic


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

138.1  DF  CHANCE DEVICES {8}
138.2.~ Electric or magnetic


DEFINITION

Classification: 273/138.2

Electric or magnetic:

(under subclass 138.1) A chance device in which the property of magnetism or electricity is utilized to effect an element of chance.

SEE OR SEARCH CLASS

463, Amusement Devices: Games,

1+, for a chance device including electronic data processing, especially subclasses 10+ for a game requiring strategy or problem solving ability; and subclasses 16+ for a chance application, especially subclasses 22+ for a random number generator or equivalent.