US PATENT SUBCLASS 273 / 448
.~.~ Electric or magnetic capture
Current as of:
June, 1999
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273 /
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AMUSEMENT DEVICES: GAMES
440
DF
PHYSICAL SKILL OR ABILITY
{9}
447
DF
.~ Game element capture or pick up using manual dexterity {1}
448
.~.~ Electric or magnetic capture
DEFINITION
Classification: 273/448
Electric or magnetic capture:
(under subclass 447) Apparatus wherein the game element is intended to be taken using electric or magnetic means.
SEE OR SEARCH CLASS
221, Article Dispensing,
210, for an article dispensing device with grab means.