US PATENT SUBCLASS 273 / 448
.~.~ Electric or magnetic capture


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

440  DF  PHYSICAL SKILL OR ABILITY {9}
447  DF  .~ Game element capture or pick up using manual dexterity {1}
448.~.~ Electric or magnetic capture


DEFINITION

Classification: 273/448

Electric or magnetic capture:

(under subclass 447) Apparatus wherein the game element is intended to be taken using electric or magnetic means.

SEE OR SEARCH CLASS

221, Article Dispensing,

210, for an article dispensing device with grab means.