US PATENT SUBCLASS 273 / 236
BOARD GAMES, PIECES, OR BOARDS THEREFOR


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

236BOARD GAMES, PIECES, OR BOARDS THEREFOR {27}
237  DF  .~> Electrical {1}
239  DF  .~> Magnetic
240  DF  .~> Markable or erasable game board or piece (e.g., magic slate)
241  DF  .~> Having three-dimensional pattern
242  DF  .~> Piece moves over board having pattern {7}
265  DF  .~> Salvo type
266  DF  .~> Nim type (i.e., game of take away)
267  DF  .~> Completing square type
268  DF  .~> Dice board and number plate type
269  DF  .~> Lotto or bingo type {1}
271  DF  .~> Alignment games (e.g., tic-tac-toe, go-moko)
272  DF  .~> Word, sentence, or equation forming (e.g., SCRABBLE, hangman)
273  DF  .~> Memory or matching games (e.g., concentration)
274  DF  .~> Betting or wagering board (e.g., casino)
275  DF  .~> Path forming
276  DF  .~> Construction or assembly games
277  DF  .~> Sports or outdoor recreational activities
278  DF  .~> Property or commodity transaction (e.g., stock market)
279  DF  .~> Judicial, legislative, or election process
280  DF  .~> Rotatably mounted board
281  DF  .~> Game board having movably attached piece
282.1  DF  .~> Removably interfitting or detachably adhesive board and piece {2}
283  DF  .~> Game board having pattern separable into sections
284  DF  .~> Game board having interchangeable, variable, or plural distinct playing patterns
285  DF  .~> Collapsible board (e.g., folding) {1}
287  DF  .~> Game board structure
288  DF  .~> Game piece {3}


DEFINITION

Classification: 273/236

BOARD GAMES, PIECES, OR BOARDS THEREFOR:

(under the class definition) Games or game structure wherein a competitive and amusing contest of skill or chance is engaged in by two or more participants using one or more surfaces having a pattern or confining region with which at least one contest element or the equivalent thereof is intended to cooperate, and where the results of the contest can be indicated according to definite rules (e.g., scoring).

(1) Note. Contest elements or boards which are disclosed as being used in a board game, but are claimed per se are

classified in this subclass and the indented subclasses.

(2) Note. A game in which a participant competes against a device which electronically duplicates a board game, or a board game that includes electronic data processing, is outside of this class. See Search Notes, below.

(3) Note. Contest surfaces having patterns or confining regions with which the participants' bodies or portions thereof constitute the sole contest elements are not considered proper for this subclass and are found in subclass 444.

(4) Note. Games which only measure one or more of a participant's senses, or the physical speed or dexterity with which a participant can accomplish a certain task relative to another participant or to a fixed standard, and do not involve any strategic or change controlled placement of contest elements onto a surface having a pattern or confining region are not considered proper for this subclass and are found in subclasses 440+.

SEE OR SEARCH CLASS

434, Education and Demonstration, appropriate subclasses for educational apparatus having a board and one or more pieces intercooperating with each other for an educational purpose, but not used in a board game as defined in this subclass (236). 473, Games Using Tangible Projectile,

414, for a projectile game commonly known as hopscotch, which game utilizes a playing area defined by lines forming a diagram having several compartments, and wherein a player first tosses a game projectile into one of the compartments and then moves from one compartment to another in a prescribed manner.