(under the class definition) Devices used as accessory means for playing games.
SEE OR SEARCH CLASS
40, Card, Picture, or Sign Exhibiting,
27.5, for poker chips and the like.
463, Amusement Devices: Games,
47, for an accessory for a game, etc., under the class definition that includes electronic data processing, and subclass 49 for an accessory for a simulated-projectile game.