Electronic File Wrappers | Electronic Patent Documents | Paper Patent Documents | Current as of: June, 1999
| and Services |
DF | CLASS NOTES | |
1 | DF | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) |
2 | DF | .~ In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) |
3 | DF | .~.~ Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) |
4 | DF | .~.~ Simulated court game or athletic event (e.g., soccer, basketball, etc.) |
5 | DF | .~.~ Simulated projector with diverse interactive target |
6 | DF | .~ In a race game |
7 | DF | .~ In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.) |
8 | DF | .~.~ Martial-art type (e.g., boxing, fencing, wrestling, etc.) |
9 | DF | .~ In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) |
10 | DF | .~.~ With chance element or event (e.g., backgammon, Scrabble, etc.) |
11 | DF | .~.~.~ Card- or tile-type (e.g., bridge, dominoes, etc.) |
12 | DF | .~.~.~.~ Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.) |
13 | DF | .~.~.~.~ Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.) |
14 | DF | .~.~ Chess- or checker-type |
15 | DF | .~.~ Geometric maze |
16 | DF | .~ In a chance application |
17 | DF | .~.~ Lot match or lot combination (e.g., roulette, lottery, etc.) |
18 | DF | .~.~.~ Plural lots (e.g., keno, etc.) |
19 | DF | .~.~.~.~ Plural matches create pattern (e.g., bingo, etc.) |
20 | DF | .~.~.~.~ Lot-to-lot combination (e.g., slot machine, etc.) |
21 | DF | .~.~.~.~.~ Having means to alter combination probability |
22 | DF | .~.~ Lot generator (e.g., card distribution, simulated dice, random number generator, etc.) |
23 | DF | .~ Skill level adjustment (e.g., speed change, complexity, etc.) |
24 | DF | .~ Suspension or restoration (e.g., power failure resumption, etc.) |
25 | DF | .~ Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) |
26 | DF | .~.~ Pool amount (e.g., jackpot, etc.) |
27 | DF | .~.~.~ Pool carryover (e.g., progressive jackpot, etc.) |
28 | DF | .~.~.~ Parimutuel pool |
29 | DF | .~ Access or authorization (e.g., game selection, security, etc.) |
30 | DF | .~ Perceptible output or display (e.g., tactile, etc.) |
31 | DF | .~.~ Visual (e.g., enhanced graphics, etc.) |
32 | DF | .~.~.~ Three-dimensional characterization |
33 | DF | .~.~.~.~ Object priority or perspective |
34 | DF | .~.~.~ Image projection |
35 | DF | .~.~ Audible |
36 | DF | .~ Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) |
37 | DF | .~.~ Hand manipulated (e.g., keyboard, mouse, touch panel, etc.) |
38 | DF | .~.~.~ Pivotally-translatable handle (e.g., joystick, etc.) |
39 | DF | .~.~ Wireless signal |
40 | DF | .~ With communication link (e.g., television broadcast, etc.) |
41 | DF | .~.~ Telephonic (e.g., modem, etc.) |
42 | DF | .~.~ Network type (e.g., computer network, etc.) |
43 | DF | .~ Data storage or retrieval (e.g., memory, video tape, etc.) |
44 | DF | .~.~ Cartridge |
45 | DF | .~.~ Cartridge adaptor |
46 | DF | .~ Housing |
47 | DF | .~ Accessory |
47.1 | DF | FENCING |
47.2 | DF | STRIKING WEAPON |
47.3 | DF | .~ Having electric shock feature |
47.4 | DF | .~ Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.) |
47.5 | DF | .~ Having similar striking members flexibly tethered together |
47.6 | DF | .~ Cross-handle type |
47.7 | DF | .~ Telescopic |
48 | DF | COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION |
49 | DF | SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY |
50 | DF | .~ Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) |
51 | DF | .~ Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) |
52 | DF | .~.~ Having active target (e.g., moving target, "hit" responsive, etc.) |
53 | DF | .~ Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) |
54 | DF | .~.~ Having target or subtarget marker |
55 | DF | .~.~.~ Perforator |
56 | DF | .~.~ Having target deflector (e.g., "hit" indication) |
57 | DF | .~.~ Coincidence detection via electrical contacts |
58 | DF | PROPELLED RACING |
59 | DF | .~ Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) |
60 | DF | .~.~ Winner or finish order |
61 | DF | .~ Magnetically propelled object |
62 | DF | .~ Electrically self-propelled object |
63 | DF | .~.~ Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.) |
64 | DF | .~ Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) |
65 | DF | .~ Object propelled along reciprocating or vibrating surface |
66 | DF | .~ Object pulled by reelable cord |
67 | DF | .~ Object propelled by rotatable arm or disk |
68 | DF | .~ Object propelled by endless loop |
69 | DF | .~ Gravity propelled object |