US Patent Class 463
AMUSEMENT DEVICES: GAMES




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Current as of: June, 1999
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  DF  CLASS NOTES
1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)
2  DF  .~ In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)
3  DF  .~.~ Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)
4  DF  .~.~ Simulated court game or athletic event (e.g., soccer, basketball, etc.)
5  DF  .~.~ Simulated projector with diverse interactive target
6  DF  .~ In a race game
7  DF  .~ In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.)
8  DF  .~.~ Martial-art type (e.g., boxing, fencing, wrestling, etc.)
9  DF  .~ In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)
10  DF  .~.~ With chance element or event (e.g., backgammon, Scrabble, etc.)
11  DF  .~.~.~ Card- or tile-type (e.g., bridge, dominoes, etc.)
12  DF  .~.~.~.~ Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)
13  DF  .~.~.~.~ Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)
14  DF  .~.~ Chess- or checker-type
15  DF  .~.~ Geometric maze
16  DF  .~ In a chance application
17  DF  .~.~ Lot match or lot combination (e.g., roulette, lottery, etc.)
18  DF  .~.~.~ Plural lots (e.g., keno, etc.)
19  DF  .~.~.~.~ Plural matches create pattern (e.g., bingo, etc.)
20  DF  .~.~.~.~ Lot-to-lot combination (e.g., slot machine, etc.)
21  DF  .~.~.~.~.~ Having means to alter combination probability
22  DF  .~.~ Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)
23  DF  .~ Skill level adjustment (e.g., speed change, complexity, etc.)
24  DF  .~ Suspension or restoration (e.g., power failure resumption, etc.)
25  DF  .~ Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)
26  DF  .~.~ Pool amount (e.g., jackpot, etc.)
27  DF  .~.~.~ Pool carryover (e.g., progressive jackpot, etc.)
28  DF  .~.~.~ Parimutuel pool
29  DF  .~ Access or authorization (e.g., game selection, security, etc.)
30  DF  .~ Perceptible output or display (e.g., tactile, etc.)
31  DF  .~.~ Visual (e.g., enhanced graphics, etc.)
32  DF  .~.~.~ Three-dimensional characterization
33  DF  .~.~.~.~ Object priority or perspective
34  DF  .~.~.~ Image projection
35  DF  .~.~ Audible
36  DF  .~ Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)
37  DF  .~.~ Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)
38  DF  .~.~.~ Pivotally-translatable handle (e.g., joystick, etc.)
39  DF  .~.~ Wireless signal
40  DF  .~ With communication link (e.g., television broadcast, etc.)
41  DF  .~.~ Telephonic (e.g., modem, etc.)
42  DF  .~.~ Network type (e.g., computer network, etc.)
43  DF  .~ Data storage or retrieval (e.g., memory, video tape, etc.)
44  DF  .~.~ Cartridge
45  DF  .~.~ Cartridge adaptor
46  DF  .~ Housing
47  DF  .~ Accessory
47.1  DF  FENCING
47.2  DF  STRIKING WEAPON
47.3  DF  .~ Having electric shock feature
47.4  DF  .~ Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.)
47.5  DF  .~ Having similar striking members flexibly tethered together
47.6  DF  .~ Cross-handle type
47.7  DF  .~ Telescopic
48  DF  COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION
49  DF  SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY
50  DF  .~ Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.)
51  DF  .~ Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)
52  DF  .~.~ Having active target (e.g., moving target, "hit" responsive, etc.)
53  DF  .~ Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)
54  DF  .~.~ Having target or subtarget marker
55  DF  .~.~.~ Perforator
56  DF  .~.~ Having target deflector (e.g., "hit" indication)
57  DF  .~.~ Coincidence detection via electrical contacts
58  DF  PROPELLED RACING
59  DF  .~ Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)
60  DF  .~.~ Winner or finish order
61  DF  .~ Magnetically propelled object
62  DF  .~ Electrically self-propelled object
63  DF  .~.~ Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.)
64  DF  .~ Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)
65  DF  .~ Object propelled along reciprocating or vibrating surface
66  DF  .~ Object pulled by reelable cord
67  DF  .~ Object propelled by rotatable arm or disk
68  DF  .~ Object propelled by endless loop
69  DF  .~ Gravity propelled object