US PATENT SUBCLASS 463 / 10
.~.~ With chance element or event (e.g., backgammon, Scrabble, etc.)


Current as of: June, 1999
Click HD for Main Headings
Click for All Classes

Internet Version by PATENTEC © 1999      Terms of Use



463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
9  DF  .~ In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) {3}
10.~.~ With chance element or event (e.g., backgammon, Scrabble, etc.) {1}
11  DF  .~.~.~> Card- or tile-type (e.g., bridge, dominoes, etc.) {2}


DEFINITION

Classification: 463/10

With chance element or event (e.g., backgammon, Scrabble, etc.):

(under subclass 9) A strategy or problem solving application wherein play, operation, or the outcome thereof further depends from, or otherwise relies upon, the happening of an event absent of any apparent cause or design (i.e., an unpredictable or random event), or includes a means (i.e., lot) to randomly determine a matter or represent the outcome of a random event (e.g., dice, cards, random number generator, etc.).

SEE OR SEARCH THIS CLASS, SUBCLASS:

16+, for a game including electronic data processing wherein the outcome is solely determined by chance.

SEE OR SEARCH CLASS

273, Amusement Devices: Games,

236+, for a board game that includes a chance element, subclasses 138.1+ for a chance device, and subclasses 292+ for a card or tile game.

377, Electrical Pulse Counters, Pulse Dividers or Shift Registers: Circuits and Systems,

4, for a counter or register, per se, which is adapted to be controlled to accumulate a total involved in betting on various possibilities involved in an event or to determine the odds involved in the payoff of the various possibilities; and subclass 5 for a counter or register, per se, which is intended to be used with, in, or for a game or sport.