US PATENT SUBCLASS 463 / 11
.~.~.~ Card- or tile-type (e.g., bridge, dominoes, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
9  DF  .~ In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) {3}
10  DF  .~.~ With chance element or event (e.g., backgammon, Scrabble, etc.) {1}
11.~.~.~ Card- or tile-type (e.g., bridge, dominoes, etc.) {2}
12  DF  .~.~.~.~> Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)
13  DF  .~.~.~.~> Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)


DEFINITION

Classification: 463/11

Card- or tile-type (e.g., bridge, dominoes, etc.):

(under subclass 10) A strategy or problem solving application involving chance including an indicia-bearing device (e.g., card, domino, etc.), or a representation (e.g., video, etc.) thereof, wherein the indicia-bearing device is intended to be

combined interactively with one or more additional indicia-bearing devices in a competitive contest based upon their indicia, and further wherein the chance happening involves a random distribution of one or more indicia-bearing devices to a participant or a random selection of one or more indicia-bearing devices by a participant.

(1) Note. To be a proper card- or tile- type game for classification in this and indented subclasses, there must be some element of strategy or problem solving involved in the contest--as opposed to mere chance--which strategy, however, may be based upon chance odds of receiving a necessary card or tile to move toward a better position to win, such as how many cards to draw in poker, whether to ask for an additional card in blackjack, wagering strength of position, etc. In contrast, a card-type game (e.g., the card game "war," etc.); a slot machine with card-type indicia, etc., involving mere chance; or a subcombination chance device (random card generator/distributor, etc.) is properly classified in chance application. See search notes, below.

SEE OR SEARCH THIS CLASS, SUBCLASS:

16+, for a game of chance or a chance element with electronic data processing that includes a chance element with card- or tile-type indicia wherein the outcome is solely determined by chance, especially subclasses 17+ where the outcome is determined by a comparison or match.

SEE OR SEARCH CLASS

273, Amusement Devices: Games,

292+, for a card or tile game that does not include electronic data processing.