463 / | HD | AMUSEMENT DEVICES: GAMES |
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1 | | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15} |
2 | DF | .~> In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) {3} |
6 | DF | .~> In a race game |
7 | DF | .~> In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.) {1} |
9 | DF | .~> In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) {3} |
16 | DF | .~> In a chance application {2} |
23 | DF | .~> Skill level adjustment (e.g., speed change, complexity, etc.) |
24 | DF | .~> Suspension or restoration (e.g., power failure resumption, etc.) |
25 | DF | .~> Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) {1} |
29 | DF | .~> Access or authorization (e.g., game selection, security, etc.) |
30 | DF | .~> Perceptible output or display (e.g., tactile, etc.) {2} |
36 | DF | .~> Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) {2} |
40 | DF | .~> With communication link (e.g., television broadcast, etc.) {2} |
43 | DF | .~> Data storage or retrieval (e.g., memory, video tape, etc.) {2} |
46 | DF | .~> Housing |
47 | DF | .~> Accessory |