US PATENT SUBCLASS 463 / 7
.~ In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
7.~ In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.) {1}
8  DF  .~.~> Martial-art type (e.g., boxing, fencing, wrestling, etc.)


DEFINITION

Classification: 463/7

In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.):

(under subclass 1) An electronic data processing application that includes as an element of play, operation, or outcome thereof; a participant's speed, strength, dexterity, or other bodily capacity; or a simulation of a game or contest that requires such an element.

(1) Note. Bodily capacity refers to the physical capacity of a participant, as opposed to a mental capacity (e.g, strategy or problem solving speed). While all voluntary motion involves a mental element, it is a contest-determinative, reflex-type action or other like physical manifestation of a mental process that is required for this subclass, which is to be distinguished from a mere physical motion used to, for example, push an appropriate button to indicate when a thought-provoking mental challenge has been completed.

SEE OR SEARCH THIS CLASS, SUBCLASS:

2+, for a game including electronic data processing that requires physical skill or ability and also includes a simulated projectile, especially subclasses 3+ for an athletic-type game or amusement that includes a simulated projectile.

6, for a race game including electronic data processing that requires physical skill or ability to negotiate an object through a race course.

SEE OR SEARCH CLASS

273, Amusement Devices: Games,

440+, for a game that involves physical skill or ability. 473, Amusement Devices: Games, for a tangible projectile game that involves physical skill or ability.

482, Exercise Devices, for an exercise devise that includes electronic data processing.