US PATENT SUBCLASS 463 / 8
.~.~ Martial-art type (e.g., boxing, fencing, wrestling, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
7  DF  .~ In a game requiring an element of a participant's physical skill or ability (e.g., hand-eye coordination, reflex, etc.) {1}
8.~.~ Martial-art type (e.g., boxing, fencing, wrestling, etc.)


DEFINITION

Classification: 463/8

Martial-art type (e.g., boxing, fencing, wrestling, etc.):

(under subclass 7) A physical skill or ability application

including a fight- or war-type scenario or competition, especially that of hand-to-hand combat, with or without the use of a weapon.

SEE OR SEARCH THIS CLASS, SUBCLASS:

2+, for a combat- or martial-art-type electronic game that includes a simulated-projectile-type weapon.

47.1, for a fencing game.

47.2+, for a striking type of weapon for use on a human being (e.g., a police club, billy, electric prod, etc.).

SEE OR SEARCH CLASS

482, Exercise Devices, 12, for a fencing foil.