(under subclass 1) Electronic data processing including means for altering the degree of difficulty for a participant in performing or obtaining a goal in a game or contest.
(1) Note. The alteration of the degree of difficulty may be either manually selected by a participant or program-controlled such as, for example, when a player establishes a predetermined goal.
(2) Note. The alteration may take any form necessary depending upon the goal to be accomplished, such as changing the speed of presentation of data presented to a participant, changing the quantity of data presented to a participant at a given time, limiting the time for a response to a given task, etc.