US PATENT SUBCLASS 463 / 23
.~ Skill level adjustment (e.g., speed change, complexity, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
23.~ Skill level adjustment (e.g., speed change, complexity, etc.)


DEFINITION

Classification: 463/23

Skill level adjustment (e.g., speed change, complexity, etc.):

(under subclass 1) Electronic data processing including means for altering the degree of difficulty for a participant in performing or obtaining a goal in a game or contest.

(1) Note. The alteration of the degree of difficulty may be either manually selected by a participant or program-controlled such as, for example, when a player establishes a predetermined goal.

(2) Note. The alteration may take any form necessary depending upon the goal to be accomplished, such as changing the speed of presentation of data presented to a participant, changing the quantity of data presented to a participant at a given time, limiting the time for a response to a given task, etc.