US PATENT SUBCLASS 463 / 16
.~ In a chance application


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
16.~ In a chance application {2}
17  DF  .~.~> Lot match or lot combination (e.g., roulette, lottery, etc.) {1}
22  DF  .~.~> Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)


DEFINITION

Classification: 463/16

In a game of chance (e.g., lot, etc.):

(under subclass 1) An electronic data processing application having an outcome that relies solely upon a happening (i.e., event) absent of any apparent cause or design (i.e., an unpredictable or random event), or includes an object (i.e., lot) used to so randomly determine a matter or represent the outcome of a random event (e.g., electronic dice or random number generator, etc.).

SEE OR SEARCH THIS CLASS, SUBCLASS:

10, for a strategy or problem solving game with electronic data processing that further includes a chance element or event.

SEE OR SEARCH CLASS

221, Article Dispensing, for an article dispenser not otherwise provided for. An article dispenser, per se, of the type often included as a subcombination of a chance device is classified in Class 221.

273, Amusement Devices: Games,

236+, for a board game that includes a chance element, subclasses 138.1+ for a chance device, and subclasses 292+ for a card or tile game.

283, Printed Matter, 72+, for printed matter having revealable concealed information, particularly subclass 94 for printed matter (e.g., a lottery ticket, etc.) with superposed layers, and subclass 903 for a lottery ticket art collection.

377, Electrical Pulse Counters, Pulse Dividers, or Shift Registers: Circuits and Systems,

4, for a counter or register, per se, which is adapted to be controlled to accumulate a total involved in betting on

various possibilities involved in an event or to determine the odds involved in the payoff of the various possibilities and subclass 5 for a counter or register, per se, which is intended to be used with, in, or for a game or sport.

705, Data Processing: Financial, Business Practice, Management, or Cost/Price Determination,

1+, especially subclass 14 for data processing used for financial or business practice where a promotional inducement is recited (e.g., awarding a coupon or price adjustment based upon a purchase, etc.), and subclass 16, for a point-of-sale terminal, e.g., cash register, etc.