US PATENT SUBCLASS 463 / 14
.~.~ Chess- or checker-type


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
9  DF  .~ In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) {3}
14.~.~ Chess- or checker-type


DEFINITION

Classification: 463/14

Chess- or checker-type:

(under subclass 9) A strategy or problem solving application including a contest in which opposing participants alternately control the movement of one of a group of contest elements (e.g., checker, chessman, etc.) initially equal in number for each player, about a game area composed of an array or matrix of segments (e.g., squares) or positions wherein each segment can be occupied by only one contest element at a time, the contest proceeding until one participant captures all of the contest elements, or a principle contest element, of the other, without losing all or the principle contest element of his group; or otherwise places the other participant in a position where he cannot reposition one of his contest elements to another game segment.

(1) Note. The contest does not require more than one human participant. The electronic data processing, under program control, etc., may perform the action of an opponent so that only one human participant is required to play a contest.

SEE OR SEARCH CLASS

273, Amusement Devices: Games, subclass es 236+ for a board game, especially

260+, for a chess- or checker-type board game.