US PATENT SUBCLASS 463 / 26
.~.~ Pool amount (e.g., jackpot, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
25  DF  .~ Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) {1}
26.~.~ Pool amount (e.g., jackpot, etc.) {2}
27  DF  .~.~.~> Pool carryover (e.g., progressive jackpot, etc.)
28  DF  .~.~.~> Parimutuel pool


DEFINITION

Classification: 463/26

Pool amount (e.g., jackpot, etc.):

(under subclass 25) Credit/debit monitoring or manipulation including a means to account for the value of a sum (i.e., pool) of money or money equivalent wagered by or collected from one or more participants or gaming machines for the purpose of subsequent distribution of an amount of said pool as an award or prize to a participant that has reached or accomplished a defined goal in a contest; or means for determining or causing the distribution of said amount from said pool.

SEE OR SEARCH THIS CLASS, SUBCLASS:

27, for a jackpot or accumulated award that is retained and carried over to a subsequent game unless or until a defined goal is attained.