463 / | HD | AMUSEMENT DEVICES: GAMES |
1 | DF | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15} |
30 | DF | .~ Perceptible output or display (e.g., tactile, etc.) {2} |
31 | DF | .~.~ Visual (e.g., enhanced graphics, etc.) {2} |
32 | DF | .~.~.~ Three-dimensional characterization {1} |
33 | .~.~.~.~ Object priority or perspective |