US PATENT SUBCLASS 463 / 33
.~.~.~.~ Object priority or perspective


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
30  DF  .~ Perceptible output or display (e.g., tactile, etc.) {2}
31  DF  .~.~ Visual (e.g., enhanced graphics, etc.) {2}
32  DF  .~.~.~ Three-dimensional characterization {1}
33.~.~.~.~ Object priority or perspective


DEFINITION

Classification: 463/33

Object priority or perspective:

(under subclass 32) A visual output or display with a three-dimensional characterization wherein one dimension (e.g., depth, etc.) may be simulated or characterized by either the technique of covering the image of a first object by an image of a second object intended to be perceived in front of the first object, or via the technique of picturing an object by converging lines or shrinking size versus, for

example, apparent depth.