US PATENT SUBCLASS 463 / 31
.~.~ Visual (e.g., enhanced graphics, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
30  DF  .~ Perceptible output or display (e.g., tactile, etc.) {2}
31.~.~ Visual (e.g., enhanced graphics, etc.) {2}
32  DF  .~.~.~> Three-dimensional characterization {1}
34  DF  .~.~.~> Image projection


DEFINITION

Classification: 463/31

Visual (e.g., enhanced s:graphics, etc.):

(under subclass 30) A perceptible output or display wherein the means for providing information to a participant includes a structural detail of means for presenting the information in a manner that is perceivable via a retina of said participant.

SEE OR SEARCH CLASS

248, Supports, cross-reference art collections 917+ for a video display screen support.

345, Computer Graphics Processing, Operator Interface Processing, and Selective Visual Display Systems, appropriate subclasses for a selectively controlled visual display system

or image data presentation which may either form part of a game or not be limited to a game. However if the term "game" or equivalent is recited in a claim, or if the only disclosure is a game provided for in Class 463, then classification is in Class 463, Amusement Devices: Games, or its incorporated class (273, Amusement Devices: Games).

348, Television, appropriate subclass for a television communication system.

359, Optics: Systems (Including Communication) and Elements, appropriate subclass for optical communication structure, especially

1+, for a holos:graphic system.