| 463 / | HD | AMUSEMENT DEVICES: GAMES |
| 1 | DF | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15} |
| 30 | DF | .~ Perceptible output or display (e.g., tactile, etc.) {2} |
| 31 | DF | .~.~ Visual (e.g., enhanced graphics, etc.) {2} |
| 32 | ![]() | .~.~.~ Three-dimensional characterization {1} |
| 33 | DF | .~.~.~.~> Object priority or perspective |