US PATENT SUBCLASS 463 / 5
.~.~ Simulated projector with diverse interactive target


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
2  DF  .~ In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) {3}
5.~.~ Simulated projector with diverse interactive target


DEFINITION

Classification: 463/5

Simulated projector with diverse interactive target:

(under subclass 2) A simulated-projectile application including a means for simulating a device for projecting a projectile (e.g., a gun, etc.) and a separate and distinct structure (e.g., CRT screen, etc.) arranged or intended to serve as a point-of-aim (i.e., target) for the simulated projector, and further including means for determining the coincidence between the aim of the projector and the intended target.

SEE OR SEARCH THIS CLASS, SUBCLASS:

49+, for a simulated-projectile game that does not include electronic data processing, especially subclasses 53+ for coincidence detection.

SEE OR SEARCH CLASS

250, Radiant Energy,

203.5, for cathode ray tube (target) scanning; subclasses 206+ for a photocell controlled circuit; subclass 227.13 for a light pen; and subclasses 222+ for an optical or prephotocell system controlled by an article, person, or animal.

358, Facsimile, appropriate subclass for television structure.