US PATENT SUBCLASS 463 / 53
.~ Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

49  DF  SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY {3}
53.~ Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) {3}
54  DF  .~.~> Having target or subtarget marker {1}
56  DF  .~.~> Having target deflector (e.g., "hit" indication)
57  DF  .~.~> Coincidence detection via electrical contacts


DEFINITION

Classification: 463/53

Coincidence detection or indication means (e.g., aim detector, "hit"-indication, etc.):

(under subclass 49) A simulated-projectile game including structure for: (a) determining the positional relationship (i.e., coincidence) between a simulated projector and a target for the purpose of determining whether the simulated projector is properly positioned (i.e., aimed) with respect to the target for an intended projectile to "strike" the target, or (b) providing a display, signal, or other

representation of the ultimate destination of an intended projectile (i.e., indication means) based upon the position of a simulated projector when the simulated projector simulates a projection (e.g, indicating if or where an intended projectile would "strike" a target).

SEE OR SEARCH THIS CLASS, SUBCLASS:

51, for a simulated-projector game that utilizes an electromagnetic ray or wave to determine coincidence.