US PATENT SUBCLASS 463 / 52
.~.~ Having active target (e.g., moving target, "hit" responsive, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

49  DF  SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY {3}
51  DF  .~ Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) {1}
52.~.~ Having active target (e.g., moving target, "hit" responsive, etc.)


DEFINITION

Classification: 463/52

Having active target (e.g., moving target, "hit" responsive, etc.):

(under subclass 51) A simulated-projectile game including a device intended to be used as a point-of-aim (i.e., target) for a simulated-projectile game, wherein the target includes either means to render the target mobile while being the subject of aim, or means to alter the position, orientation, or physical appearance of the target in response to a simulated striking of the target due to correct aim of a simulated projector by a game participant.

SEE OR SEARCH THIS CLASS, SUBCLASS:

1, for a simulated-projectile game that utilizes a cathode-ray tube as a target.

49, for a simulated-projectile game target that does not use an electromagnetic ray for simulating a projectile or for coincidence detection, or is not hit responsive.

53+, for a hit-responsive target for a simulated-projectile game that does not use an electromagnetic ray for simulating a projectile or for coincidence detection.

SEE OR SEARCH CLASS

273, Amusement Devices: Games,

348+, for a target for an aerial projectile, especially subclasses 359+ for a moving target.