US PATENT SUBCLASS 463 / 59
.~ Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

58  DF  PROPELLED RACING {9}
59.~ Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) {1}
60  DF  .~.~> Winner or finish order


DEFINITION

Classification: 463/59

Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.):

(under subclass 54) Subject matter including structure arranged to test, measure, or display the status of a race.

(1) Note. To be properly placed in this or the indented subclass, the condition tested, measured, or displayed is a conditional aspect of the contest, per se, as opposed to the status of a peripheral structure associated with the game structure that has no informational value to the contest.

SEE OR SEARCH CLASS

73, Measuring and Testing, especially

488+, for speed or acceleration measurement.

116, Signals and Indicators,

222, 225 for a mechanical signal or indicator, per se, which is intended to form part of or to be used with a game device. 235, Registers, for a register, per se, intended for use in a game, particularly

1, for a miscellaneous game counter, subclass 61 for an odds computer, subclass 78 for a game calculator having concentric totalizing disks mounted upon a single axis, subclass 88 for a game calculator having tabular indicia placed upon disks which rotate about their centers, subclass 90 for a cribbage board, subclass 91 for a device for operating a register involving a billiard or pool game device, and subclasses 439+ for a coded record sensor structure (e.g., bar code reader, etc.).

340, Communications: Electrical, especially

323+, for game reporting, and 988+ for a vehicle position indicator.

364, Electrical Computers and Data Processing Systems,

410.1+, for data processing or computation, per se, for the purpose of analyzing, monitoring, or scoring a contest or game, which is not classifiable elsewhere.

368, Horology: Time Measuring Systems or Devices, appropriate subclass for time measurement means, especially

3, for game controlled time measurement and subclasses 89+ for time interval measurement.

377, Electrical Pulse Counters, Pulse Dividers, or Shift Registers: Circuits and Systems, especially

5, for game or sport applications, subclass 9 for vehicle counting, and subclasses 19+ for measuring or testing applications.