US PATENT SUBCLASS 463 / 4
.~.~ Simulated court game or athletic event (e.g., soccer, basketball, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
2  DF  .~ In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) {3}
4.~.~ Simulated court game or athletic event (e.g., soccer, basketball, etc.)


DEFINITION

Classification: 463/4

Simulated court game or athletic event (e.g., soccer, basketball, etc.):

(under subclass 2) A simulated-projectile application that includes the use of a simulated projectile (e.g., ball, etc.) in a competitive-sports-type environment wherein (a) two or more opposing contestants or teams of contestants move about a defined playing area, field, or representation thereof while attempting to manipulate or control the simulated projectile in a defined task or (b) a contestant responds to or interacts with the projectile or opponent while the opponent is in control of the projectile.

(1) Note. The opposing contestant or team does not have to involve or be otherwise controlled by a human participant. The electronic data processing, under program control, etc., may perform the action of an opponent so that only one human participant is required to play a contest.

SEE OR SEARCH THIS CLASS, SUBCLASS:

2, for a simulated-projectile game with electronic data processing wherein a bowling-type contest is simulated.

3, for an athletic-type competition or court game involving electronic data processing that includes the use of a paddle-type projector (e.g., bat, club, racket, etc.).

6, for a race game with electronic data processing.

7+, for an athletic-type competition or court game with electronic data processing that does not include a simulated projectile.

58+, for a propelled racing game. SEE OR SEARCH CLASS

273, Amusement Devices: Games, for a game of sport or athleticism that involves the use of a tangible projectile.

473, Amusement Devices: Games, appropriate subclasses for a playing field or court game that utilizes a tangible projectile.