US PATENT SUBCLASS 463 / 3
.~.~ Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)


Current as of: June, 1999
Click HD for Main Headings
Click for All Classes

Internet Version by PATENTEC © 1999      Terms of Use



463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
2  DF  .~ In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) {3}
3.~.~ Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)


DEFINITION

Classification: 463/3

Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.):

(under subclass 2) A simulated-projectile application that includes the use of a bat, stick, club, racket, or other similarly used striking object or a representation (e.g., video, etc.) thereof to intercept, redirect, or otherwise project a simulated projectile.

SEE OR SEARCH CLASS

473, Games Using Tangible Projectile, for a game in which an implement (e.g., a bat, racket, paddle, club, combined projector-catcher implement, etc.) or a mechanically operated device is used to project or launch a tangible game

projectile, which game may use electronic data processing for such purposes as monitoring for competition, practice, etc., or, for example, to create a visual environment.