US PATENT SUBCLASS 463 / 21
.~.~.~.~.~ Having means to alter combination probability


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
16  DF  .~ In a chance application {2}
17  DF  .~.~ Lot match or lot combination (e.g., roulette, lottery, etc.) {1}
18  DF  .~.~.~ Plural lots (e.g., keno, etc.) {2}
20  DF  .~.~.~.~ Lot-to-lot combination (e.g., slot machine, etc.) {1}
21.~.~.~.~.~ Having means to alter combination probability


DEFINITION

Classification: 463/21

Having means to alter combination probability:

(under subclass 20) Lot-to-lot combination further including means for adjusting the likelihood of either a match between lots or a particular combination of plural lots.