US PATENT SUBCLASS 463 / 37
.~.~ Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)


Current as of: June, 1999
Click HD for Main Headings
Click for All Classes

Internet Version by PATENTEC © 1999      Terms of Use



463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
36  DF  .~ Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) {2}
37.~.~ Hand manipulated (e.g., keyboard, mouse, touch panel, etc.) {1}
38  DF  .~.~.~> Pivotally-translatable handle (e.g., joystick, etc.)


DEFINITION

Classification: 463/37

Hand manipulated (e.g., keyboard, mouse, touch panel, etc.):

(under subclass 36) Player-actuated control structure wherein the means for deriving an information signal includes structure intended and arranged to interact with that part of a participant's arm beyond the wrist (i.e., the hand, including the palm, fingers, and thumb, etc.) so as to derive an information signal in response to motion of any part of the hand.

(1) Note. This subclass definition requires that the information signal be derived from hand motion. Thus, a signal derived from the hand that is not responsive to hand motion such as, for example, hand temperature or a myoelectric (muscle electric) signal, is not proper for this subclass.

SEE OR SEARCH THIS CLASS, SUBCLASS:

36, for structure for deriving an information signal from a hand other than by motion of the hand.

41, for a telephonic communication link where the particulars of the keypad are not recited.

SEE OR SEARCH CLASS

341, Coded Data Generation or Conversion,

20+, for a bodily actuated code generator (e.g., joystick, keyboard, etc.) of general utility.