US PATENT SUBCLASS 473 / 575
.~ Having attached or means for attaching thereto tether, elongated flaccid streamer, or the like


Current as of: June, 1999
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473 /   HD   GAMES USING TANGIBLE PROJECTILE

569  DF  PROJECTILE, PER SE; PART THEREOF OR ACCESSORY THEREFOR {28}
575.~ Having attached or means for attaching thereto tether, elongated flaccid streamer, or the like {1}
576  DF  .~.~> Attached tether, streamer, or the like has means adapted to be held by, carried by, or attached to person


DEFINITION

Classification: 473/575

Having attached or means for attaching thereto tether, elongated flaccid streamer, or the like:

(under subclass 569) Subject matter wherein the projectile either (a) is secured or has means adapted and intended to be secured to an elongated means which, in turn, is secured or is intended to be secured to an anchoring means (such as a support, etc.) or to a body portion of a user of the projectile, whereby the projectile is constrained for movement within the extent of the elongated means whenever it is projected or otherwise manipulated by the user thereof, or (b) is secured or has means adapted and intended to be secured to one end of a long, limp (i.e., pendant, nonstiff, or nonrigid) filament, strand, narrow ribbon, narrow strip of material, or like piece of material or to one end of a bundle of such filaments, strands, ribbons, strips of material, etc.

whereby, whenever the projectile is moving through the air, the long, limp filament, strand, ribbon, strip of material, like piece of material, or bundle thereof is caused to extend its length outwardly from, and to trail behind, the moving projectile in a manner similar in appearance to that of a banner, pennant, or flag that is fluttering or flying in a breeze.

SEE OR SEARCH THIS CLASS, SUBCLASS:

108+, for a tethered bowling ball.

138, for golf game apparatus involving a projectile tethered to a swingable implement.

139+, for golf game apparatus involving an anchored (e.g., tethered, etc.) projectile.

423+, for a projectile or a simulation thereof which is attached or adapted to be attached to an elongated tether, which projectile or simulation thereof is used to enable a practicing or training player to improve or perfect his or her skill in some action involving manipulating a game projectile during play of a game.

506+, for a combined projector-catcher device or implement having a projectile tethered thereto. SEE OR SEARCH CLASS

273, Amusement Devices: Games,

317.8, for an aerial projectile game which mimics one or more aspects of the game of baseball and in which a tethered ball or projectile is used, subclass 329 for an aerial projectile game in which a projectile is tethered to a handheld, apertured manipulator, subclass 330 for an aerial projectile game in which a projectile is flexibly tethered to a handheld manipulator, and subclasses 331+ for an aerial projectile game in which a projectile is tethered to a target.