Subject matter under the cross-reference art collection definition designed for use in transactions* whose stated purpose is recreation or entertainment; e.g., for placing or settling a wager, purchasing television viewing time, etc.;
SEE OR SEARCH CLASS
273, Amusement Devices: Games,
138, and 143 for electronic gaming devices of general utility.
364, Electrical Computers and Data Processing Systems,
410.1+, for computer analysis, management, monitoring, or scoring of a contest or contestant not otherwise provided for.
377, Electrical Pulse Counters, Pulse Dividers, or Shift Registers: Circuits and Systems,
4+, for a betting, game, or sport application.
463, Amusement Devices, Games, particularly
25+, for credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) in a game that includes electronic data processing.