(under subclass 1) Subject matter designed for or utilized in the area of athletic events for entertainment.
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4, for counters used in betting on the outcome of a event.
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364, Electrical Computers and Data Processing Systems,
410.1+, for data processing or computation, per se, for the purpose of analyzing, monitoring, or scoring a contest or game, which is not classifiable elsewhere.
463, Amusement Devices: Games, especially
1+, for a game that includes an electrical pulse counter, divider, or shift register where, significant structure or methodology of the game is recited. 473, Games Using Tangible Projectile, for apparatus or means used in a game or sport which uses a tangible projectile, which game apparatus or means may include a counting means or circuit but significant structure of the game apparatus or means is recited.