US PATENT SUBCLASS 345 / 418
COMPUTER GRAPHICS PROCESSING


Current as of: June, 1999
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345 /   HD   COMPUTER GRAPHICS PROCESSING, OPERATOR INTERFACE PROCESSING, AND SELECTIVE VISUAL DISPLAY SYSTEMS

418COMPUTER GRAPHICS PROCESSING {9}
302  DF  .~> Synchronization of diverse media
419  DF  .~> Three-dimension {7}
428  DF  .~> Adjusting level of detail
429  DF  .~> Surface detail/characteristic {3}
433  DF  .~> Object processing {6}
440  DF  .~> Graph generating
441  DF  .~> Shape generating {2}
467  DF  .~> Font generating {4}
473  DF  .~> Animation {2}


DEFINITION

Classification: 345/418

COMPUTER GRAPHICS PROCESSING:

(under the class definition) Subject matter wherein data is displayed to a user for visual viewing (e.g., control of the form of the data on a CRT, monitor, screen, display device, or any generic visual output device).

(1) Note. Subject matter of this subclass may include means or steps for interaction between a user and the display.

(2) Note. Processing of interactive data for presentation with at most a nominal recitation of the input device (i.e., where the user's input is used to control the presentation of display data) is classified herein.

(3) Note. Means or steps for creating or manipulating s:graphics objects or text is classified herein or a further subclass thereof.

SEE OR SEARCH THIS CLASS, SUBCLASS:

1, through 111, for details of specific display systems. See note (3) above.

112, through 144, for display attribute control. See note (3) above.

156+, for user input interface with a specific display system (e.g., mouse, light pen, touch tablet). See note (2) above. SEE OR SEARCH CLASS

463, Amusement Devices: Games,

1+, where there is recited a method or apparatus for moving or processing information specified as game or contest information (e.g., a video game, etc.), especially subclasses 31+ for specifics of processing visual information data in a game or contest appropriate for Class 463.