This class includes the various forms of projectile-throwing or impelling apparatus in which the propelling agent is nonexplosive. The apparatus must carry or hold the projectile so that it may be used for aerial projection. This class also includes devices which actually expel the projectile, but have the projectile tethered to the projector to prevent loss of the projectile; and some devices having the structure of projectors, but having means at the end of a barrel to prevent actual expulsion of the projectile.
The Search notes below reference one of the following three subject matter areas :
(1) PROJECTORS
(2) TARGETS
(3) PROJECTILES
The specific subject matter area is noted parenthetically at the end of each search note.
REFERENCES TO OTHER CLASSES
SEE OR SEARCH CLASS
29, Metal Working, 1.1, for means for making metal projectors.(Projectiles)
33, Geometrical Instruments,
233+, for gun sights. (Projectiles)
42, Firearms, for projecting devices using explosive charges to provide the projecting force. (Projectors)
43, Fishing, Trapping, and Vermin Destroying,
135, for a combination with the swatting element for swatting insects, in which a swatting element is projected by spring means. (Projectors)
43, Fishing, Trapping, and Vermin Destroying,
6, for harpoons and spears. (Projectiles)
89, Ordnance, for projecting devices using explosive charges to provide the projecting force. (Projectors)
102, Ammunition and Explosives,
501+, for a projectile explosively fired from a gun; and particularly subclass 529 for a gun barrel cleaning projectile. (Projectiles) 114, Ships,
238+, for launching devices for self-propelled torpedoes. (Projectors)
119, Animal Husbandry,
427, for devices for holding and releasing live objects to be used as targets. (Targets)
173, Tool Driving or Impacting, appropriate subclass for a means for driving or impacting a tool or the like, and particularly
90+, and see the search notes therein for an impacting device. (Projectors)
175, Boring or Penetrating the Earth, appropriate subclass for a projectile for boring or penetrating the earth, which may be combined with a projector therefor. (Projectiles)
209, Classifying, Separating, and Assorting Solids,
642, for devices and methods of throwing and projecting articles through space and for separately collecting the articles which take different paths. (Projectors)
221, Article Dispensing, appropriate subclasses for article dispensers not otherwise provided for, and see particularly
208+, for article dispensers having a source of supply and a discharge assistant means to remove articles therefrom, and subclass 24 for article dispensers in forms simulating objects, including firearms. (Projectors)
222, Dispensing, 79, for devices simulating firearms or other projectors which
project a stream of liquid. (Projectors)
241, Solid Material Comminution or Disintegration,
5, 39+, 274, and 275 for devices for projecting material to effect the comminution thereof. (Projectors)
244, Aeronautics,
63, for aircraft launching devices. (Projectors)
258, Railway Mail Delivery,
5+, for devices combined with a vehicle or devices peculiarly adapted for throwing or projecting a mailbag or the like to or from a moving vehicle. (Projectors)
273, Amusement Devices: Games,
108+, for an implement or device (either, per se, or in combination with other game apparatus) for projecting a game projectile during play of a surface projectile game so that it travels upon a surface at all times in its course of travel, and subclasses 317+ for an implement or device combined with other game apparatus for projecting a game projectile into the air during play of an aerial projectile game. (Projectors)
273, Amusement Devices: Games,
108+, for a target (either per se or combined with any other game apparatus) which is used to play a surface projectile game and subclasses 317+ (either per se or combined with any other game apparatus) which is used to play an aerial projectile game. (Targets) 273, Amusement Devices: Games,
108+, for a game projectile combined with any other game apparatus for playing a surface projectile game, subclasses 317+ for a game projectile combined with any other game apparatus for playing an aerial projectile game, and particularly subclasses 362+ thereunder for a target which also acts as a projectile by virtue of its being projected into the air (e.g., a clay pigeon which is projected into the air by a target-throwing trap). (Projectiles)
362, Illumination,
112, for light projectors combined with or simulating firearms. (Projectors)
446, Amusement Devices: Toys, for a toy combined with a with a projector, particularly
11, for a toy money box; subclass 45 for an autogyro; subclasses 63+ for a glider; subclass 308 for a figure toy;
subclass 399 for a detonating projector and subclasses 429+ for a toy vehicle launcher. (Projectors)
473, Games Using Tangible Projectile, for a device or implement for impelling, launching, or otherwise projecting a game projectile in which the following applies: (Projectors)
Any projector device or implement which is combined with any other game device or apparatus so as to constitute a game or sport.
(b) A striking type of projector device or implement, per se, which is used for a game or sporting purpose (such as a club, bat, racket, paddle, mallet, stick, etc.) and which is carried by (e.g., handheld) and manually manipulated by a user to strike and thereby project a game projectile such that substantially all of the force used to project the projectile is supplied by the user.
(c) A combined projector-catcher device, per se, which is used for a game or sporting purpose to fling or throw a projectile into the air, and to also catch a game projectile already moving through the air after it has been projected.
(d) Any projector device or implement, per se (other than one which is operated by explosive means) which is used for a game or sporting purpose and which is specifically adapted and intended to project a game projectile so that it travels upon a playing surface substantially at all times (i.e., the projectile is in contact with and moving over the playing surface either upon or immediately after projection). 473, Games Using Tangible Projectile, for a target (either per se or combined with any other game apparatus) which is used to play a game which uses a tangible projectile. (Targets)
473, Games Using Tangible Projectile, for a tangible game projectile (either per se or combined with any other game apparatus) used in the play of a game or sport. (Projectiles)
150+, for high temperature (Tc greater than 30 K) superconducting systems or devices, particularly subclass 164 for projectile or launching device or system. (Projectors)
150+, for high temperature (Tc greater than 30 K) superconducting systems or devices, particularly subclass 164 for projectile or launching device or system. (Targets)
D22, Arms, Pyrotechnics, Hunting and Fishing Equipment,
103+, for ornamental designs for firearms. (Projectors)
D22, Arms, Pyrotechnics, Hunting and Fishing Equipment,