.~ Device simulates animal (e.g., steer, calf, etc.) for training a pursuing or regulating horse
DEFINITION
Classification: 119/839
Device simulates animal (e.g., steer, calf, etc.) for training a pursuing or regulating horse:
(under subclass 712) Subject matter wherein the limiting
means is used to imitate some feature of an animal, e.g., a calf, etc., for teaching a desired behavior to a chasing or controlling equine animal, i.e., a horse.
(1) Note. The simulator may be used, for example, to train a horse how to guide, i.e., "cut", a steer from a herd, how to get in the proper position to allow the rider to rope a calf, etc.
SEE OR SEARCH CLASS
273, Amusement Devices: Games, particularly
359+, for a moving target device for an aerial projectile.
434, Education and Demonstration, particularly
225, for subject matter related to teaching a human being the occupations of farming, ranching, or occupations otherwise related to an animal.