US PATENT SUBCLASS 119 / 702
EXERCISE OR AMUSEMENT DEVICE


Current as of: June, 1999
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119 /   HD   ANIMAL HUSBANDRY

702EXERCISE OR AMUSEMENT DEVICE {4}
703  DF  .~> Animal forced to travel relative to an underlying, stationary, supporting surface {1}
705  DF  .~> Hurdle, jump, or support therefor
706  DF  .~> Climbing or claw scratching device
707  DF  .~> Toy, lure, fetch, or related device {3}


DEFINITION

Classification: 119/702

EXERCISE OR AMUSEMENT DEVICE:

(under the class definition) Subject matter consisting of means used to (a) condition or develop a muscle of an animal or to participate in an athletic activity by an animal, or (b) to provide entertainment for an animal.

(1) Note. A patent for a treadmill frequently discloses a use for an exercise or amusement purpose. A cross-reference to this subclass array should be considered only if an additional exercise or amusement feature is also disclosed. See the search notes below.

SEE OR SEARCH THIS CLASS, SUBCLASS:

14.03+, for a milking station arrangement used for sequential treatment of an animal for the purpose of conducting and facilitating milking in combination with another dairy operation such as exercising.

15+, for an animal maze combined with a significant confining or housing device.

70, for a device constructed to supply feed to poultry in order to promote exercise.

700, for a treadmill for an animal which may be used for an exercise or amusement purpose.

712+, for a device for controlling an action of an animal, e.g., an animal restraining, breaking, or training device, etc. SEE OR SEARCH CLASS

54, Harness, appropriate subclasses for an animal harness for a draft or work purpose, per se, and particularly

71+, for an animal breaking or training harness, per se.

273, Amusement Devices: Games, appropriate subclasses for a game-type amusement device involving competition between human beings.

446, Amusement Devices: Toys, appropriate subclasses for a toy-type amusement device for a human being.

472, Amusement Devices, appropriate subclasses for an amusement device not provided for elsewhere for a human being.

473, Games Using Tangible Projectile, for a game-type amusement device used in a game involving competition between human beings and in which a tangible projectile is used, and for a practice or training device used by a player of such a game, which practice or training device may involve exercising by the user.

482, Exercise Devices, appropriate subclasses for an exercise device for a human being.